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- /* omega copyright (c) 1987,1988,1989 by Laurence Raphael Brothers */
-
- /* this file contains extern declarations of global variables used
- throughout the program */
- /* it includes the other header files, so every program module
- (except o.c) can just include this file. */
-
- /* glob.h */
-
- #include "defs.h"
-
- #include "extern.h"
-
- /* This string holds the path to the library files */
- #ifdef AMIGA
- extern
- #endif
- char *Omegalib;
-
- /* one of each monster */
- extern struct monster Monsters[NUMMONSTERS];
-
- /* one of each spell */
- extern struct spell Spells[NUMSPELLS+1];
-
- /* one of each item */
- extern struct object Objects[TOTALITEMS];
-
- /* locations of city sites [0] - found, [1] - x, [2] - y */
- extern int CitySiteList[NUMCITYSITES][3];
-
- extern struct player Player;
- /* the player */
-
- extern int LENGTH;
- /* level y dimension */
-
- extern int WIDTH;
- /* level x dimension */
-
- extern long GameStatus;
- /* Game Status bit vector */
-
- extern int ScreenLength;
- /* How large is level window */
-
- extern struct terrain Country[MAXWIDTH][MAXLENGTH];
- /* The countryside */
-
- #ifdef MSDOS
- extern struct level TheLevel;
- #endif
-
- extern struct level *City;
- /* The city of Rampart */
-
- extern struct level *TempLevel;
- /* Place holder */
-
- extern struct level *Dungeon;
- /* Pointer to current Dungeon */
-
- extern struct level *Level;
- /* Pointer to current Level */
-
- extern int Current_Dungeon;
- /* What is Dungeon now (an E_ constant) */
-
- extern int Villagenum;
- /* Current Village number */
-
- extern int ScreenOffset;
- /* Offset of displayed screen to level */
-
- extern int MaxDungeonLevels;
- /*Deepest level allowed in dungeon */
-
- extern int Current_Environment;
- /* Which environment are we in (an E_ constant) */
-
- extern int Last_Environment;
- /* Which environment were we in last (an E_ constant) */
-
- extern int Dirs[2][9];
- /* 9 xy directions */
-
- extern char Cmd;
- /* last player command */
-
- extern int Command_Duration;
- /* how long does current command take */
-
- extern struct monster *Arena_Monster;
- /* Opponent in arena */
-
- extern int Arena_Opponent;
- /* case label of opponent in l_arena()*/
-
- extern int Arena_Victory;
- /* did player win in arena? */
-
- extern int Imprisonment;
- /* amount of time spent in jail */
-
- extern int Precipitation;
- /* Hours of rain, snow, etc */
-
- extern int Phase;
- /* Phase of the moon */
-
- extern int Lunarity;
- /* How player is affected by moon */
-
- extern int Date;
- /* day of the year */
-
- extern int Pawndate;
- /* Pawn Shop item generation date */
-
- extern pob Pawnitems[PAWNITEMS];
- /* items in pawn shop */
-
- extern int ViewHour;
- /* crystal ball use marker */
-
- extern int ZapHour;
- /* staff of enchantment use marker */
-
- extern int HelmHour;
- /* helm of teleportation use marker*/
-
- extern int SymbolUseHour;
- /* holy symbol use marker */
-
- extern int Constriction;
- /* Dragonlord Attack State */
-
- extern int Blessing;
- /* Altar Blessing State */
-
- extern int LastDay;
- /* DPW date of dole */
-
- extern int RitualHour;
- /* last use of ritual magic */
-
- extern int RitualRoom;
- /* last room use of ritual magic */
-
- extern int Lawstone;
- /* magic stone counter */
-
- extern int Chaostone;
- /* magic stone counter */
-
- extern int Mindstone;
- /* magic stone counter */
-
- extern int Searchnum;
- /* number of times to search on 's' */
-
- extern int Verbosity;
- /* verbosity level */
-
- extern int Behavior;
- /* NPC behavior, if entered */
-
- extern char Seed;
- /* random seed */
-
- extern long Time;
- /* turn number */
-
- extern int Tick;
- /* current second in minute; action coordinator */
-
- extern char Stringbuffer[STRING_BUFFER_SIZE][80];
- /* the last printed strings */
-
- extern long Gymcredit;
- /* credit at rampart gym */
-
- extern int Spellsleft;
- /* research allowance at college */
-
- extern int StarGemUse;
- /* last date of star gem use */
-
- extern int HiMagicUse;
- /* last date of high magic use */
-
- extern int HiMagic;
- /* current level for l_throne */
-
- extern long Balance;
- /* bank account */
-
- extern long FixedPoints;
- /* points are frozen after adepthood*/
-
- extern int LastCountryLocX;
- /* previous position in countryside */
-
- extern int LastCountryLocY;
- /* previous position in countryside */
-
- extern int LastTownLocX;
- /* previous position in village or city */
-
- extern int LastTownLocY;
- /* previous position in village or city */
-
- extern char Password[64];
- /* autoteller password */
-
- extern pol Condoitems;
- /* items in condo */
-
- extern char Str1[100],Str2[100],Str3[100],Str4[100];
- /* Some string space, random uses */
-
-
-
- /* high score names, levels, behavior */
-
- extern int Shadowlordbehavior,Archmagebehavior,Primebehavior,Justiciarbehavior;
- extern int Commandantbehavior,Chaoslordbehavior,Lawlordbehavior;
- extern int Championbehavior,Priestbehavior[7],Hibehavior,Dukebehavior;
- extern char Shadowlord[80],Archmage[80],Prime[80],Commandant[80],Duke[80];
- extern char Champion[80],Priest[7][80],Hiscorer[80],Hidescrip[80];
- extern char Chaoslord[80],Lawlord[80],Justiciar[80];
- extern int Shadowlordlevel,Archmagelevel,Primelevel,Commandantlevel,Dukelevel;
- extern int Championlevel,Priestlevel[7],Hilevel,Justiciarlevel;
- extern long Hiscore;
- extern int Chaoslordlevel,Lawlordlevel,Chaos,Law;
-
- /* New globals which used to be statics */
- extern int twiddle;
- extern int saved;
- extern int onewithchaos;
- extern int club_hinthour;
- extern int winnings;
- extern int tavern_hinthour;
- extern int scroll_ids[30];
- extern int potion_ids[30];
- extern int stick_ids[30];
- extern int ring_ids[30];
- extern int cloak_ids[30];
- extern int boot_ids[30];
-
- extern int deepest[E_MAX + 1];
- extern int level_seed[E_MAX + 1];
-